★ СПО Звезда ★
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Кот_Матроскин
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#76 | Вторник, 13.03.2018, 08:27
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Здрасте, это я
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Диагноз: melancholical disorder
del c:\boot\bcd
bcdedit /createstore c:\boot\bcd.tmp
bcdedit.exe /store c:\boot\bcd.tmp /create {bootmgr} /d "Windows Boot Manager"
bcdedit.exe /import c:\boot\bcd.tmp
bcdedit.exe /set {bootmgr} device partition=c:
bcdedit.exe /timeout 10
del c:\boot\bcd.tmp bcdedit.exe /create /d "Windows 10" /application osloader
The entry {8a7f03d0-5338-11e7-b495-c7fffbb9ccfs} was successfully created.
The entry {8a7f03d0-5338-11e7-b495-c7fffbb9ccfs} was successfully created.
bcdedit /default {8a7f03d0-5338-11e7-b495-c7fffbb9ccfs}
bcdedit.exe /set {default}device partition=d: bcdedit.exe /set {default} osdevice partition=d: bcdedit.exe /set {default} path \Windows\system32\winload.exe bcdedit.exe /set {default} systemroot \Windows
bcdedit.exe /displayorder {default} /addlast https://technet.microsoft.com/ru-ru/lib ... 99(v=ws.10).aspx
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Кот_Матроскин
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#77 | Вторник, 13.03.2018, 08:27
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Автор темы
Здрасте, это я
Поступившие в отделение
Юзер-бар +
Диагноз: melancholical disorder
A.3 Table-driven implementation of CRC32 This implementation of CRC32 is similar to the one used everywhere. First, the CRC32 table is built and then it can be used to call the actual CRC32 calculating function as often as needed. 1 /* * * Creates the CRC table with 256 32 - bit entries . CAUTION : Assumes that * enough space for the resulting table has already been allocated . */ 5 void make_crc_table ( uint32 * table ) { uint32 c; int n , k; for (n = 0; n < 256; n ++) { 10 c = n ; for (k = 0; k < 8; k ++) { if (( c & 1) != 0) { c = CRCPOLY ^ ( c >> 1); } else { 15 c = c >> 1; } A APPENDIX 19 } 18 table [n] = c; } 20 } Listing 3: (Pre-)Building the CRC32 table 1 /* * * Computes the CRC32 of the buffer of the given length * using the supplied crc_table */ 5 int crc32_tabledriven ( unsigned char * buffer , int length , uint32 * crc_table ) { int i; 10 uint32 crcreg = INITXOR ; for (i = 0; i < length ; ++ i ) { crcreg = ( crcreg >> 8) ^ crc_table [(( crcreg ^ buffer [i ]) & 0 xFF )]; } 15 return crcreg ^ FINALXOR ; } Listing 4: Table-driven implementation of CRC32
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Кот_Матроскин
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#78 | Вторник, 13.03.2018, 08:28
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Автор темы
Здрасте, это я
Поступившие в отделение
Юзер-бар +
Диагноз: melancholical disorder
pop eax pop ebx pop ecx add esp, 0x8 push ecx push ebx push eax start: mov ebx, DWORD PTR [esp+0x4] mov ebp, DWORD PTR [esp+0x8] mov eax, ebx cmp eax, ebp jae short x1 mov edx, ebp sub edx, eax shr edx, 0x3 mov edi, DWORD PTR [eax+edx*4] cmp eax, ebp ja short b0 b1: mov eax, ebx cmp DWORD PTR [eax], edi jge short b3 add ebx, 0x4 jmp short b1 b4: sub ebp, 0x4 b3: mov eax, ebp cmp DWORD PTR [eax], edi jg short b4 mov ecx, ebx cmp ecx, eax ja short b5 sub ebp, 0x4 add ebx, 0x4 mov edx, DWORD PTR [eax] xchg DWORD PTR [ecx], edx mov DWORD PTR [eax], edx b5: mov eax, ebx cmp eax, ebp jbe short b1 b0: mov edi, eax sub eax, 0x4 push eax push DWORD PTR [esp+0x8] call start push DWORD PTR [esp+0x8] push edi call start x1: ret 0x8
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Кот_Матроскин
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#79 | Вторник, 13.03.2018, 08:28
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Автор темы
Здрасте, это я
Поступившие в отделение
Юзер-бар +
Диагноз: melancholical disorder
Private Type worm ' Structure of snake, just x and y with may be color X() As Integer Y() As Integer cl As Integer End Type
Const DefaultPlayerLenght As Integer = 3 ' Initial lnt of played worm Const DefaultWormsQty As Integer = 5 ' all worms qty in game Const DefaultCarrotsQty As Integer = 40 ' carrots buffer lnt Const DefaultStonesQty As Integer = 10 ' stones buffer lnt
Dim Unit(DefaultWormsQty) As worm ' base variable to store worms coords and colors Dim Carrotrs As worm ' carrots buffer to check collisions and generate them
Dim DirectionByte As Integer ' 0-up 1-down 2-left 3-right ' System to generate moving, using 4 values for direction, 2 bits
Dim RuntimeBit As Boolean ' for program stop Dim StopBit As Boolean ' for worm stop at border, boolean values Dim cnt As Integer ' global counter, that pass not to do every time inits Dim BCnt As Byte ' same as cnt but byted Dim tmpX As Integer 'global increment coords, that way we do not pass it every time to procs Dim tmpY As Integer
Private Sub main() Initialize ' initing vars and field area Do For cnt = 0 To 1500 ' slow motion loop, default are some fast DoEvents Next DoEvents ' specially it unfreeze excel and make it procs, if no this operand, it freezes when code run, modality If RuntimeBit = False Then Exit Sub ' exit condition ' ActiveCell.Value = DirectionByte ' debug thing ' ActiveCell.Offset(1, 0).Value = tmpX 'ActiveCell.Offset(2, 0).Value = tmpY
MoveTick ' incrementor \ decrementor of coords
Render ' draw anything on the area of game
Loop End Sub Private Sub CheckCollideCarrot() ' if you eat carrot it have same coords Dim a As Integer ' may be temp, may be global, i make local focus here Dim b As Integer For a = 0 To UBound(Carrotrs.X) With Carrotrs If tmpX = .X(a) And tmpY = .Y(a) Then GrowPlayer ' Reinint of player matrix End With
Next End Sub Private Sub GrowPlayer() Dim avg As Integer avg = UBound(Unit(1).X)
ReDim Preserve Unit(1).X(avg + 1) ' Preserver just method, it may possible to use just simple copy to tmp_buffer ReDim Preserve Unit(1).Y(avg + 1)
End Sub Private Sub Initialize() DirectionByte = 0 ' default up ClearAREA ' clear field for game InitPlayer ' playable snake character prepare InitEnemy ' bots prepare InitCarrots InitStones ' generate stones and carrots buffers with fill it by randoms End Sub Private Sub ClearAREA() 'Dim a As Integer 'Dim b As Integer ' For a = 1 To 30 ' For b = 1 To 60 ' Cells(a, b).Value = "" ' DoEvents ' ActiveWindow.Caption = "clearing..." ' Next ' Next ' ActiveWindow.Caption = "Running..." Range("a1:bh40").Select ' it fastly over 100000 times Selection.CLear Cells(30, 30).Select End Sub Private Sub InitPlayer() ReDim Unit(1).X(DefaultPlayerLenght) 'making matrix of same size ReDim Unit(1).Y(DefaultPlayerLenght) Dim a As Integer For a = 0 To DefaultPlayerLenght 'initial fill with middle of game area Unit(1).X(a) = 30 Unit(1).Y(a) = a + 20 Next
End Sub Private Sub InitEnemy()
End Sub Private Sub InitCarrots() With Carrotrs ReDim .X(DefaultCarrotsQty) ' prepare buffer ReDim .Y(DefaultCarrotsQty) End With Dim xx As Integer Dim yy As Integer 'Int((upperbound - lowerbound + 1) * Rnd + lowerbound) For cnt = 0 To UBound(Carrotrs.X) xx = Int((60 - 1 + 1) * Rnd + 1) ' filler of buffer yy = Int((30 - 1 + 1) * Rnd + 1) With Carrotrs .X(cnt) = xx ' filling buffer with coords .Y(cnt) = yy Cells(yy, xx).Value = "V" ' also directly draw on screen End With Next
End Sub Private Sub InitStones() ' to do here
End Sub Private Sub MoveTick() StopBit = False ' warning - reset every tick to sync globally tmpX = Unit(1).X(0) ' copy to buffer "head" of snake, it next coord in use tmpY = Unit(1).Y(0) If DirectionByte = 3 Then tmpX = tmpX + 1 End If If DirectionByte = 2 Then tmpX = tmpX - 1 ' incrementor \ dec conditions End If If DirectionByte = 0 Then tmpY = tmpY - 1 End If If DirectionByte = 1 Then tmpY = tmpY + 1 End If
If tmpX = 0 Then tmpX = 1 StopBit = True End If If tmpX = 61 Then tmpX = 60 StopBit = True End If If tmpY = 0 Then tmpY = 1 ' bound area checker and stopper StopBit = True End If
If tmpY = 41 Then tmpY = 40 StopBit = True End If CheckSelfBite ' collision checkers in another focus, possible to write here directly, but ' it badly reading property CheckCollideCarrot Dim Cntr As Integer ' local counter Dim avg As Integer ' just stupid temp value of bound avg = UBound(Unit(1).X) ' gives matrix size (upper) DoEvents If StopBit = False Then ' if border - do nothing For Cntr = avg - 1 To 0 Step -1 Unit(1).X(Cntr + 1) = Unit(1).X(Cntr) ' simple copier a+1 to a Unit(1).Y(Cntr + 1) = Unit(1).Y(Cntr) DoEvents Next Unit(1).X(0) = tmpX ' regenerate fresh head coords write here as last op Unit(1).Y(0) = tmpY Else DoEvents ' for unfreeze excel interface in long loop End If End Sub Private Sub Render() For cnt = 0 To UBound(Unit(1).X) ' all coords of player matrix DoEvents Cells(Unit(1).Y(cnt), Unit(1).X(cnt)).Value = cnt ' write to cell, also can change it color Next cnt = UBound(Unit(1).X) Cells(Unit(1).Y(cnt), Unit(1).X(cnt)).Value = "" ' remove tail especially without buffer glue End Sub Private Sub CheckSelfBite() For cnt = 1 To UBound(Unit(1).X) With Unit(1) If tmpX = .X(cnt) And tmpY = .Y(cnt) Then ' if head==body you dead WormDead End If End With Next End Sub Private Sub WormDead() RuntimeBit = False StopBit = True Cells(tmpY, tmpX).Select ' SFX and message of game over here Selection.Value = "X"
End Sub
'-------------------------------- EVENTS ROUTINES -------------------------------- Private Sub B_5_Click()
End Sub
Private Sub B_DOWN_Click() If DirectionByte = 0 Then Exit Sub DirectionByte = 1 End Sub
Private Sub B_left_Click() If DirectionByte = 3 Then Exit Sub ' if you move left you can not move right, you eat yourself, so do nothing on this event DirectionByte = 2 End Sub
Private Sub B_right_Click() If DirectionByte = 2 Then Exit Sub DirectionByte = 3 End Sub Private Sub B_UP_Click() If DirectionByte = 1 Then Exit Sub DirectionByte = 0 End Sub
Private Sub B_START_Click() RuntimeBit = True StopBit = False ' starting params for triggers main End Sub
Private Sub B_STOP_Click() RuntimeBit = False ' exit condition bit in main loop End Sub
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Кот_Матроскин
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#80 | Вторник, 13.03.2018, 08:29
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Автор темы
Здрасте, это я
Поступившие в отделение
Юзер-бар +
Диагноз: melancholical disorder
'Option Explicit Dim RawFile() As Byte Dim buffAx() As String Dim Vmem() As Byte
'bitmap file header vars Dim Identifier As String ' 2 bytes - ignored, always BM Dim FileSize As Long Dim Reserved1 As Integer Dim Reserved2 As Integer Dim PixelOffset As Long ' bitmap info header Dim InfoHeaderLenght As Long Dim BitmapWidth As Long Dim BitmapHeight As Long ' they are 32bit signed integers in C++ ' other ignored because always using 24bit rgb in photoshop ' ----------------------------- Authorized vars --------------------------------------- Dim OffsetVector() As Integer ' -------------------------- Service functions --------------------------------------
Private Sub DrawImage() HeaderFill 'Range("i13:i23").Select Dim TopX As Long Dim TopY As Long TopX = 10 TopY = 30 ReDim Vmem(BitmapWidth, BitmapHeight, 2) As Byte Dim Offset As Long Offset = PixelOffset Dim ax As Long Dim bx As Long Dim Cx As Long Dim Cy As Long bx = BitmapHeight * BitmapWidth * 3
DoEvents
For Cy = 0 To BitmapHeight - 1 For Cx = 0 To BitmapWidth - 1 For ax = 0 To 2 Vmem(Cx, Cy, ax) = RawFile(bx + Offset) bx = bx - 1 DoEvents Next Next Next DoEvents MsgBox ("Ready") bx = 0 Debug.Print Time Dim ab As Long ab = 1500 For Cy = 0 To BitmapHeight For Cx = 0 To BitmapWidth Cells(TopY + Cy, TopX + Cx).Interior.Color = RGB(Vmem(Cx, Cy, 0), Vmem(Cx, Cy, 1), Vmem(Cx, Cy, 2)) DoEvents 'Me.Name = bx bx = bx + 1 Next Next DoEvents Debug.Print Time
Me.Name = bx End Sub Private Sub DrawBitmap() HeaderFill 'Range("i13:i23").Select Dim TopX As Long Dim TopY As Long TopX = 10 TopY = 30 ReDim Vmem(BitmapWidth, BitmapHeight, 2) As Byte Dim Offset As Long Offset = PixelOffset Dim ax As Long Dim bx As Long Dim Cx As Long Dim Cy As Long bx = 0
DoEvents
For Cy = 0 To BitmapHeight - 1 For Cx = 0 To BitmapWidth - 1 For ax = 0 To 2 Vmem(Cx, Cy, ax) = RawFile(bx + Offset) bx = bx + 1 DoEvents Next Next Next DoEvents MsgBox ("Ready") bx = 0 Debug.Print Time For Cy = 0 To BitmapHeight For Cx = 0 To BitmapWidth Cells(TopY + Cy, TopX + Cx).Interior.Color = RGB(Vmem(Cx, Cy, 2), Vmem(Cx, Cy, 1), Vmem(Cx, Cy, 0)) DoEvents 'Me.Name = bx bx = bx + 1 Next Next DoEvents Debug.Print Time
Me.Name = bx End Sub
Private Sub HeaderFill() ' manually parse header, no interest to make auto Dim Offset As Long STB Offset = 0 Offset = Offset + 2 ' ignore BM Offset = Offset + 4 ' ignore file lnt FileSize = MVB(Offset, 4) Offset = Offset + 4 ' ignore reserverd PixelOffset = MVB(Offset, 4) Offset = Offset + 4 ' info header InfoHeaderLenght = MVB(Offset, 4) Offset = Offset + 4 BitmapWidth = MSI(Offset) Offset = Offset + 4 BitmapHeight = MSI(Offset)
DoEvents
End Sub Private Function MSI(a As Long) As Long Dim res As Long Dim Hb As String Dim Lb As String Dim Hf As String Dim Lf As String Lb = buffAx(a) Hb = buffAx(a + 1) Hf = WorksheetFunction.Hex2Bin(Hb) Lf = WorksheetFunction.Hex2Bin(Lb) Dim ax As Long Dim bx As Long Lb = "" Hb = "" For ax = 1 To 8 - Len(Lf) Lb = Lb + "0" Next For ax = 1 To 8 - Len(Hf) Hb = Hb + "0" Next DoEvents Hb = Hb + Hf Lb = Lb + Lf Dim rs As String rs = Hb + Lb Dim vc(15) As Long Dim vcc(15) As Long For ax = 0 To 15 vc(ax) = 2 ^ ax Next Hb = "" Lb = "" bx = 16 For ax = 0 To 15 Hb = Mid(rs, bx, 1) If Hb = "1" Then vcc(ax) = 1 If Hb = "0" Then vcc(ax) = 0 bx = bx - 1 Next Dim acc As Long For ax = 0 To 15 acc = acc + vcc(ax) * vc(ax) Next DoEvents
MSI = acc DoEvents End Function Private Function MVB(a As Long, lnt As Long) As Long 'machine to vb converter ' byte to long Dim rbuff(3) As String Dim Bbuff(3) As String Dim Cbuff(3) As String Dim ax As Long Dim bx As Long bx = 0 For ax = 0 To 3 DoEvents rbuff(ax) = buffAx(a + bx) bx = bx + 1 Next bx = 3 For ax = 0 To 3 Cbuff(ax) = rbuff(bx) bx = bx - 1 Next For ax = 0 To 3 Bbuff(ax) = WorksheetFunction.Hex2Bin(Cbuff(ax)) Next Dim s As String For ax = 0 To 3 s = s + Bbuff(ax) Next Dim ss As String For ax = 0 To 31 - Len(s) ss = ss + "0" Next ss = ss + s Dim Vector(30) As Long Dim result As Long Dim bin(31) As Integer Dim sss As String For ax = 0 To 30 Vector(ax) = 2 ^ ax
DoEvents Next ax = 31 For bx = 1 To Len(ss) sss = Mid(ss, bx, 1) If sss = "1" Then bin(ax) = 1 End If If sss = "0" Then bin(ax) = 0 End If ax = ax - 1 Next For ax = 0 To 30 result = result + bin(ax) * Vector(ax) Next DoEvents MVB = result End Function
Sub grad() Dim cl As Integer Dim cnt As Integer Dim Cx As Integer Dim ax As String Dim bx As String
Debug.Print Time For Cx = 1 To 255 For cnt = 1 To 255 Cells(3, 3).Interior.Color = RGB(0, cnt, 0) DoEvents Next Next Debug.Print Time End Sub Private Sub tests() Dim a As Variant Dim b As Variant 'a = Selection.Value Dim aa As Long Dim bb As String Dim bbb As String Dim c As Double Dim d As Double For aa = 1 To Selection.Count bb = Selection.Item(aa).Value c = Len(bb) d = d + c Next Debug.Print d / 2 bb = "" bbb = "C" For aa = 1 To 32766 bb = bb + bbb Next Dim ac As String Dim bc As String Dim cc As String Dim dc As String Dim ec As String Dim ax As Byte ac = "f" bc = "a" cc = WorksheetFunction.Hex2Bin(ac) dc = WorksheetFunction.Hex2Bin(bc) ec = cc + dc
Debug.Print ec Debug.Print dc Dim v As Integer v = 15 Debug.Print Len(v)
End Sub Private Sub STB() Dim rbuff() As Byte
Dim buffbx As String Dim buffcx As String Dim Sax As String Dim Sbx As String Dim ax As Long Dim bx As Long Dim Cx As Integer Dim Dx As Integer For Cx = 0 To Selection.Count buffbx = buffbx + Selection.Item(Cx).Value Next ReDim buffAx(Len(buffbx) / 2) bx = 0 For ax = 1 To Len(buffbx) Step 2 buffAx(bx) = Mid(buffbx, ax, 2) bx = bx + 1 Next bx = 0 ReDim rbuff(UBound(buffAx)) ReDim RawFile(UBound(buffAx)) For ax = 0 To UBound(buffAx) Sax = buffAx(ax) Sbx = WorksheetFunction.Hex2Dec(Sax) rbuff(ax) = CByte(Sbx) RawFile(ax) = CByte(Sbx) bx = bx + 1 Next Debug.Print UBound(rbuff)
DoEvents End Sub Private Sub check_global() STB DoEvents End Sub
Private Sub CommandButton1_Click() DrawImage End Sub
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Кот_Матроскин
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#81 | Четверг, 15.03.2018, 00:46
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Автор темы
Здрасте, это я
Поступившие в отделение
Юзер-бар +
Диагноз: melancholical disorder
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Статус: нет меня
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Кот_Матроскин
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#82 | Воскресенье, 18.03.2018, 22:16
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Автор темы
Здрасте, это я
Поступившие в отделение
Юзер-бар +
Диагноз: melancholical disorder
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Статус: нет меня
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Кот_Матроскин
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#83 | Четверг, 22.03.2018, 23:08
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Автор темы
Здрасте, это я
Поступившие в отделение
Юзер-бар +
Диагноз: melancholical disorder
[flv]https://www.youtube.com/watch?v=_cVLpmttCN8[/flv]
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Кот_Матроскин
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#84 | Суббота, 31.03.2018, 23:51
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Автор темы
Здрасте, это я
Поступившие в отделение
Юзер-бар +
Диагноз: melancholical disorder
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almanack
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#85 | Воскресенье, 01.04.2018, 02:06
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Повелитель стихий
Постоянные пациенты
Юзер-бар +
ШТАМП, лисичка просто прелесть
Я всегда хотел быть котиком. И сейчас это мне удалось.
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Кот_Матроскин
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#86 | Понедельник, 02.04.2018, 02:44
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Автор темы
Здрасте, это я
Поступившие в отделение
Юзер-бар +
Диагноз: melancholical disorder
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Статус: нет меня
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Кот_Матроскин
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#87 | Среда, 04.04.2018, 00:09
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Автор темы
Здрасте, это я
Поступившие в отделение
Юзер-бар +
Диагноз: melancholical disorder
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Статус: нет меня
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Кот_Матроскин
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#88 | Суббота, 07.04.2018, 03:02
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Автор темы
Здрасте, это я
Поступившие в отделение
Юзер-бар +
Диагноз: melancholical disorder
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Статус: нет меня
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Кот_Матроскин
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#89 | Воскресенье, 15.04.2018, 02:02
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Автор темы
Здрасте, это я
Поступившие в отделение
Юзер-бар +
Диагноз: melancholical disorder
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Статус: нет меня
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Кот_Матроскин
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#90 | Пятница, 18.05.2018, 20:52
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Автор темы
Здрасте, это я
Поступившие в отделение
Юзер-бар +
Диагноз: melancholical disorder
Вторая работа под сомнением пока нет медстсетры либо еще кого, основная стала уже проще да и заказы не идут волной.
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